![]() ![]() You have to shrink one door to a bite-sized one and place it on top of the keyhole door. The way is by getting to the top with the keyhole looking door. Enter it and you will see one small door and one medium door. Keep heading straight and follow the path until you see another interactable door. Head back and go back to the door you used to enter the vent shaft. Note that you need to make the bouncy castle extremely small first so that it can fit on the flooring. Once you have shrunk the bouncy castle, place it on the flooring with a door where the vent shaft is facing. Pick up the bouncy castle from the vent shaft and shrink it multiple times. You will see at the end of the vent shaft that you are looking over the same swimming pool from before. Once you have entered the bouncy castle, you will see another hallway leading to a vent shaft. Place it near the swimming pool’s wall so that you can easily jump over it. Interact with the bouncy castle again and enlarge it until you can fit inside the room. Place it near the swimming pool wall and jump out of the swimming pool first. Enlarge the bouncy castle big enough so you can jump over the first ledge on the bouncy castle. At the end of the path, you will reach a swimming pool with a bouncy castle in the middle. You will enter another hallway and keep following the path until you see a door that leads you to a room full of lockers. Grab and enlarge one so that you can jump over that window’s frame. ![]() Head towards it and you will enter another room with 4 windows. There will be another door that falls down where you can enter. Aim the electric fan on the pillar blocks in the middle to knock it down. Head straight and you will find a tiny electric fan near a wall. Follow the path again until you reach a big reception hall with a pillar in the middle. If you do not fit in the door, simply head back and enlarge the dollhouse again before entering.įollow the path and you will enter a door that leads you to another hallway. Head straight to the room with the luggage and jump over it. ![]() Every time you enlarge the house, the smaller your character gets when you enter it.Īdjust it so that you are the size of a dog when you enter the dollhouse. Grab the dollhouse again and enlarge it again. Grab the tiny house and enlarge it so that you can enter the door normally.Įnter the house and go through the hallway and towards the end, turn right on the door to exit the dollhouse. You will enter a door that lets you fall to a big room with a tiny house on the table. This is a reference to the dog ending in Silent Hill 2.You wake up again in a bedroom with an alarm and immediately head to the hallway and follow the path. Shortly after the pawn looks at you, the screen will then turn black and a unique version of the credits will play with pictures of dog photos next to the scrolling text. This is the same music that later plays in Jungles' Bistro. Entering the room the pawn will turn around and look at you, and getting near the pawn allows you to hear the music the pawn is listening to. Above the pawn is several screens showing screenshots from early versions of Superliminal. If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you click it the Standard Orientation Protocol will say: Head through the door and you will soon see a radio. Glenn Pierce's broken message from the end of Chapter 5. Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Approaching the pawn will cause it to move. You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. Turn the IDEA power generator on and head back down the hallway you came from. The secret ending is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version. ![]() Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. Information on these hidden sections may ruin the fun if you have never played the game. The section or article below may contain spoiler content. Warning: You have deviated from the Orientation Pathway. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |